A Stunningly Generous Game

October 23, 2008 at 7:37 am | In off topic, you kids get off my lawn | Leave a Comment

This blog is about anime, so I swear not to go off topic like this often, but I really wanted to give recognition to a game that’s extremely generous to the user – something you might appreciate as a busy adult.

Saints Row 2, just released for XBox 360 and PS3 (and soon the PC) is a dichotomy – it’s a Grand Theft Auto type game, perhaps even the most cynically derivative. The plot is total throwaway trash, a  complete gangbanger young male power fantasy. Reviews of the game have been decent, but thanks to the poverty of narrative it has been mostly written off as an ‘okay’ game.  But I think it’s actually a better game than Grand Theft Auto IV, because it goes to great lengths to make sure you have fun and not get in your way. For a game that’s about you being a total dick, it’s very polite, almost obsequious.

There are three types of missions – plot missions, optional activities, optional collection. The collection is the usual ‘50 hidden CDs are scattered around the city’ type thing. The plot missions advance the plot, obviously. But the optional activities, which could be throwaway, are actually what I consider the meat of the game. Unlike GTA IV or other games that include mini-games, the primary consideration here seems to be ‘is it fun?’ For instance, Septic Avenger has you hijacking a pumping truck and devaluing property values by spraying everything with human waste while your driver keeps up a steady stream of comments like ‘Now that’s a dirty cop!’ after you take one down with a high powered fecal jet. Utterly juvenile, yes, but a blast to play.

Trail Blazing has you donning an asbestos suit, setting yourself on fire, and racing through checkpoints on an ATV while setting hapless pedestrians on fire for bonus time. Mayhem asks you to do a certain amount of property damage in a given time – and the game gives you infinite rocket launcher or shotgun or assault rifle ammo so you don’t have to worry about anything but survival and damage. There are many more. And if you beat these activities, you get real, very useful rewards like reduced vehicle damage, infinite weapon ammo, or infinite sprinting time. It makes them fun and then rewards you for doing them.

The customization is insane. You can:

  • Create your character with a staggering array of option sliders. Male, female, fat, skinny, hispanic, black,  caucasian (or a mix!) – there are at least EIGHT separate sliders just to customize the lips.
  • Full body tattooing – each arm separately, each leg, chest, stomach, upper and lower back. The game lets you treat tattoos as clothes and change them at will. Not realistic, but nice.
  • Six character voices (3 male, 3 female) and then all your speaking parts are done in all six voices.
  • The array of clothing is almost overwhelming – at least 500 items, and you can choose the colors, whether you wear your hats forward, backwards, right, left, etc. You can even buy lip piercings.
  • All ‘movies’ are rendered in engine, with all your customizations, so ‘you’ are you through the whole game.

There’s just a spirit of generosity everywhere – it’s as if the designers actually asked ‘how can we make this not annoying?’ That should be fundamental for every game, but it’s hardly ever done in practice – Super Mario Galaxy or Geometry Wars 2 are the only examples I can think of recently. Hell, the guys at LucasArts seem to have been actively trying to make Force Unleashed even more annoying (‘Disk access just for the menu? Sweeeeeeet!’). They probably weren’t, of course, they just weren’t considering it at all – and it shows.

Here’s how nice the game is:

  • Save anywhere, any time, even on console versions.
  • Missions are generously checkpointed. If you start a mission, drive across town to a nightclub and accidentally shoot a guy at close range with the rocket launcher (just hypothetically you understand), killing yourself, you will restart just outside the nightclub, after the drive.
  • Missions are generously signposted. If you have to run through a maze of a building, there are several waypoints.
  • I didn’t run into a single plot mission that was stupidly frustratingly designed. Sure I died or failed several times, but it was always my fault. Some of the highest level optional activities are very hard to complete in time, but that’s fair.
  • You get homies who do missions with you and are basically cannon fodder to distract the bad guys. If they die, it’s as easy as running up to them and pressing a button to revive them.
  • Redo old missions at any time through a clever ‘newspaper clippings’ gimmick, and redo any level of any completed activity by going back to the site.
  • If you like the music you hear, you can go to a music store, ‘buy’ any music you heard on the radio, and create your own music station.
  • There are plenty of bases you can win/buy throughout the city, and you can customize how they look.
  • You can customize how your gang looks, how they fight, and even your own fighting style.
  • I never felt constrained much by money or ammo. Both were sufficient, but not so plentiful as to rob you of motivation early on. Though by the end of the game you’re rolling in cash, which is as it should be.
  • Buttons do what you expect. I can’t emphasize this enough. The best example is that the back button brings up the map and the start button brings up the menu. But if you press the map button while already in the menu, it closes the menu and gives you the map, and vice versa.  That’s obvious, but only one game in a hundred would be that considerate in practice. Most are oblivious sociopaths.

The big takeaway from all this is that I never felt I was doing something stupid and boring just because the designers or implementers were lazy. If I thought something would be cool, I could probably do it. Read that again. How many games can you say that about? I just can’t emphasize enough how amazing it is to play a game that respects you enough that it doesn’t waste your time at all.

Of course I have some complaints. The plot, as mentioned, is trash. Ultimately I know I’ll remember GTA IV’s plot more than Saints Row 2’s (hell, I can barely remember SR2’s plot even now). But I also know SR2 was more fun than GTA IV.  The attack helicopter activities are also a little squirrelly because the copter controls are too loose, but those are optional except for the last plot mission, which is pretty forgiving.

I’m sure I’ll get a bunch of comments about how I’m weak for wanting the game to be too ‘easy’, but that’s not what I want. I don’t mind hard. Hard games forcing you to think carefully about what you’re doing and show some skill are great, and if you just run around randomly firing at things in SR2 you’ll die fast. Games that are hard because the people who made it were lazy are something else entirely. I beat games like Contra, (original) Prince of Persia and Battletoads (okay that’s a lie, I never played BT) back in the day and I no longer have the time to waste on stuff that insta-kills you for no good reason.

So thank you, Volition, for actually respecting the player for once (even while insulting my intelligence), and for making SR2 a lot less buggy than SR1. I can wholeheartedly recommend this to anyone who doesn’t mind the crudity of the subject matter, and based on my informal polling more people will end up actually finishing SR2 than GTA IV.  It’s sad that I would feel compelled to write this because I’m so stunned that a game isn’t user hostile, but that’s the state of the industry.

Why I’m Cranky

October 20, 2008 at 8:39 pm | In meta, pandering, you kids get off my lawn | 1 Comment

In the future, when people ask me why I’m cranky about anime, I’m just going to send them to this music video. Warning: not exactly safe for work and the audio will make you want to burn your ears out with a red hot poker.

Suzumiya Haruhi no Yuutsu

May 24, 2008 at 7:18 am | In anime, comedy, could be worse, harem, nothing happens (and that's ok), school syndrome, you kids get off my lawn | 2 Comments

Summary: not as great as advertised, but interesting once over the hump
Based on: 14 episodes (first season)
Series info: at Anime News Network

I probably don’t really need to review this one since you’ve likely already heard of it and seen some of it, but it would be silly to just ignore it since it was such a huge phenomenon and reviewers generally seem to be unable to articulate what makes this show stand out (besides the media oversaturation).

It suffers a bit from school syndrome and harem, but not awfully. The school setting gets less and less important, and there are only three main girls.  It’s also a show where nothing really happens yet contains more plot twists than most shows do in 26 episodes.  It’s fairly formulaic on the surface and overly marketed, but it does three things I found interesting that raise it above the genre:

First, it says that it’s okay not to like the main (female) character. The male lead is your normal unremarkable harem anime nebbish, but Haruhi herself is selfish, rude, and generally unlike normal anime girls who are there to cater to the audience (most ‘bad’ girls are appealingly so). And, calculatedly, this in itself is appealing. In contrast the other two girls are basically complaisant dolls there to receive your deflected affections: so you didn’t like a real girl – how about… this (Mikuru’s breasts here)?

Second, it dares you to not like the show.  The episodes are shown out of chronological order, and it starts with the most (purposely) awkward, stupid, and badly acted and voiced episode of the series. Are you lookin’ at me? Are you lookin’ at me? C’mon, I dare you, turn it off. Then the next eps set up your generic school romance/harem formula. You have to sit through quite a bit to get to any payoff at all. It’s playing hard to get where most anime is pathetically eager to please.

Third, it’s unafraid to lull you into complacency then sucker punch you. I can’t say too much without spoiling it, but it’s willing to take the most base of plot cliches, mix them into that totally vanilla school romance/harem formula, then embrace the outre consequences. This in itself isn’t quite so abnormal (most series are ‘generic setting plus something weird’), but the breadth is unusual.

So yes, this is overhyped and overmarketed, but it’s worth watching if only as an exercise in deconstruction and hating the viewer as a useful tool.  And you might even enjoy it once you get past the first few episodes.

It doesn’t matter

May 1, 2008 at 6:52 am | In you kids get off my lawn | Leave a Comment

I’ve had people ask me why my reviews never really give any character names or detailed plot background when most anime reviews spend at least a paragraph setting you up with the premise and actors.

Simple: in most cases, it doesn’t matter. Do you really care if the high school robot pilot prodigy’s name is (with high probability) Akira or Ryousuke, or the plucky girl who’s great at sports and has secretly fallen for him has purple hair and her name is Reiko and she’s the sole heir of the incredibly rich Tanaka family? Do you care if the evil organization is named Warudyne or E.V.I.R. or P.O.O.P.Y.? No. None of this matters unless you watch the first episode yourself and enjoy it, and there’s no reason for me to tell you any of that up front except to prove that I actually bothered to watch it or I think I’m writing a book report for high school.

Generally you’ve seen it all before a dozen times. So unless I’m particularly taken by something or think it somehow matters in whether or not you should see the show (like if the premise and execution are unspeakably deficient) I won’t waste your time or mine with it.

– Cranky Oldtaku

Oldtaku: what the heck is this?

April 24, 2008 at 11:23 pm | In meta, you kids get off my lawn | Leave a Comment
Tags:

An otaku is an anime/manga fan (it has worse connotations in Japan, but here in the west it’s fairly benign). And old, is, well, anyone over 25 who’s still watching and reading the stuff.

What the heck do you do when you’re in your thirties, cranky, and still like anime and manga? That’s me. I’ve seen it almost all too many times before, and most new stuff is ‘been there done that’ and aimed at young teens or pre-teens. Frankly, it’s insulting.  Now, I am not saying teens are stupid – obviously there are many teens who are smarter than adults. But even the smart ones lack the experience and the ‘been there done that’ to be properly jaded.  Everything is still fresh and wonderful – you have to envy that, but you can’t go back.

But there are still a few gems every now and then, like Mushi-shi, that won’t insult you as an reasonably intelligent adult. It doesn’t all have to be Name of the Rose, but you shouldn’t have to settle for the generic crap that is most anime and manga.  Hard as it may be to believe, there are series you wouldn’t feel ashamed to show your parents or non-fan friends.

I watch at least the first new episode of everything and 95% of it can be summarized and dismissed with just one phrase (like ‘harem show‘) so I’ll do that for you, and most shows can be fairly judged after one episode, but a few like Higurashi can’t, so I’ll tell you how many episodes I’m basing my opinion on.

My main goal here is to build a database/backlog that I can refer people to when they ask me to recommend something. This happens fairly often, and I end up regurgitating the same things every time, so why not commit them to a public record?

The reviews are generally light on names and plot details because for the most part they don’t matter. See also grownup anime.

Blog at WordPress.com. | Theme: Pool by Borja Fernandez.
Entries and comments feeds.